2026-10-04 · CG包网

Certification packaging for white-label content: from assembling materials to one-click packaging

On October 2, hizi.io, which builds game engines, added a certification packaging feature to its no-code engine hizi.engine. After a studio finishes a game, it clicks the certification packaging button during the export step, and the engine automatically generates a ZIP file: certified game logic, random number client and game data, three sets of verification values — SHA-1, SHA-256, MD5 — a math document specifying return-to-player rate, hit rate, and volatility, a simulator that runs on Windows and Linux, plus an explainer video for each game, with compilation logs and a key component list also packed in.

Certification submission used to be a scattered job. Game logic, random numbers, compilation logs, verification values, math documents, simulators, demo videos — each had to be exported separately, and each had to match exactly the version tested by the lab. If versions didn't line up, back-and-forth followed: which version is this? Send the verification values again? One message, one round trip, and the finished game sat waiting. hizi.io's approach is to turn submission into export: all files in the ZIP come from the same engine release, the verification values are the ones reported by the live engine, and what the lab tests is what goes live. The simulator is also in the package, so the lab runs it on its own machines without waiting for the studio to respond.

Certification has two layers: the platform and random number generator first, individual games afterward. hizi.io's remote game server and random number generator are already certified, so only finished games remain to be submitted. CEO Robert Lenzhofer put it plainly: a finished game shouldn't sit waiting because someone has to manually repackage it and dig up verification values; the engine knows what it's running, so the engine should do the packaging. The company grew out of hinterzimmer.io, which spent years in regulated markets, and its pricing is public: 500 euros per month for the sandbox, from 1,500 euros for the live environment, with a 28-day trial before paying.

For teams building white-label platform solutions and platform solutions, beyond gaming API integration, how self-developed content gets through certification is also a hard step before launch. One-click export of submission materials saves back-and-forth communication and buys launch time — a detail worth adding to the evaluation checklist when choosing a platform.