On October 28, German content provider GAMOMAT officially announced that it is bringing Burn the Sevens, a veteran title from offline venues, online, with an official launch on October 29. This is the first release in its new Tower Games series, distributed only through its own remote game server G-RGS, and it is temporarily unavailable in aggregator catalogs.
The gameplay itself is not complicated: three towers correspond to three classic symbols—seven, bell, and cherry. When matching symbols appear, the corresponding tower rises and the prize pool rises with it; when a reset skull is hit, all three towers and the prize pool reset to zero. After a tower is filled, if the corresponding symbol appears again, it pays 6x, 35x, or 250x depending on the tower, and filling the final tower awards another 500x. At any point, players can collect a prize pool of up to 410x—whether to collect or keep climbing is up to the player.
This tower mechanic was designed by GAMOMAT managing director Hermjohannes for offline venues back in the day. He said the idea was simple: watching the towers rise little by little, with the constant possibility of resetting to zero, was enough suspense. Burn the Sevens was popular in offline venues for many years, and now it is being brought online as-is, with an entire series still on the way, each title varying the "collect or climb" decision.
Operators running package network platforms should note two accounts. The first is the content's pedigree—mechanics validated offline come with built-in player recognition, so launching a new title means directly using data that has run in other venues for years, which is much cheaper than trial and error with entirely new gameplay. The second is the distribution path—this title is available only through the self-developed G-RGS, so anyone who wants its content must connect directly; each additional direct connection adds another set of engineering for interfaces, reconciliation, and version upgrades. GAMOMAT's Malta B2B license took effect just this August, and its compliance profile is clean.
When configuring content for white-label package networks, direct supply and aggregation each have their own account: aggregation connects dozens of suppliers at once and launches new titles quickly, while direct supply can obtain exclusive mechanics but carries higher engineering and business costs. When making selections, list "which content must be directly connected" as a checklist—do not wait until the site is built to discover that signature content is not on the aggregator shelf.